‘The one thing he remembers is that he needs to protect a girl named Mika,’ Kay explained of Grave’s mission in G.O.R.E. All he cares about is protecting Mika, the daughter of Grave’s former love. Grave is powered by a force known as ‘necro DNA’ – which also revived him to a semi-undead state in the game’s canon – allowing him to forge ahead with little regard for his own safety. preview – A gothic and bloody power fantasy In this way, you can clear hallways in an instant. Without access to high-speed attacks, or needing much finesse to survive, players can simply unleash their weaponry on advancing enemy hordes, rolling and firing with every press of the button. In active gameplay, this means Grave operates as a solid, heavier figure that can take a lot of damage – an obstacle for enemies to overcome. ![]() You just have to keep moving forward, and kill whatever you see.’ So you don’t have to hide yourself and reload or dodge – we don’t need all of that. ‘Traditionally, in the Gungrave series, you don’t have to reload. ‘Most shooting games have a reload system,’ Kay said. That said, Gungrave is not beholden to the mechanics of the past – and instead pays homage, while modernising the flow of combat, and the gameplay systems. ‘But even for those newcomers who’ve never played Gungrave, we added a little video on the menu which explains a little bit about history – so they won’t have any problem playing the game and understanding.’ ‘I believe it will be more entertaining if you play the previous versions,’ Kay said. It’s a direct sequel to second title, Overdose, and continues the events laid out in the games from the early 2000s. Image: Studio IggymobĪccording to Kay, the game is designed to be friendly to newcomers – although a working knowledge of the original Gungrave series is recommended. At a recent preview, we were able to get a brief hands-on with the upcoming title, and found it to be a high-power, gothic, bloody power fantasy. Gungrave G.O.R.E., set to release on 22 November 2022, is described as a new chapter for the franchise. This feedback process led to the creation of a fully-fledged, third-person shooter designed to take direct inspiration from the original Gungrave games on PlayStation 2. We wanted to show a more in-depth version of the Gungrave series, and its unique fun.’ There’s only so much we can tell the users about the story … and we couldn’t really show everything they wanted. ![]() ‘The most feedback we received as we were making the VR version was that people were asking for a non-VR version. ![]() The whole thing started from me thinking, “oh, why don’t we make a VR version out of ? How would it feel to make Grave as VR?’ ‘At the time, there were quite a lot of VR shooting games. ‘When we first made, it was more of a testing phase,’ Kay told GamesHub during a recent PLAION publisher showcase event. Park, this was an important turning point in the modern Gungrave revival. According to Kim Kay, COO of Iggymob, via translator and Gungrave G.O.R.E. While it went dormant after this brief success, studio Iggymob remained fans of the series – and in 2017, relaunched it as a VR action-shooter. Gungrave’s popularity was enough to spawn a sequel – Gungrave: Overdose – and an anime series of its own. In substance and design, it paid homage to this classic franchise, attracting a wide player base around as a result. The game’s protagonist, Beyond the Grave, was a stylish gunslinger designed by Yasuhiro Nightow, known for his work on the Trigunanime series. Gungrave began life as a gothic ‘Wild West’ shooter for PlayStation 2 in 2002, amidst a revival of supernatural western tales in fiction.
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